Hotkeys:
A: toggle all autobuyers. R: toggle all autoprestiges.
Shift + 0~9 to record the viewing layer. 0~9 to visit the recorded layer.
Space: prestige that layer.
B: buy max of that layer.
N: buy max of number generator.
M: buy max of everything.
Double click on something to buy max of it.
Your autobuyer bought in {{getLayerShortname(autobuyerSelected[0])}} is
Currently you do not have the autobuyer. Go to {{getLayerShortname(autobuyerSelected[0])}}
and buy it if you want it to work.
The autobuyer will keep {{format(autobuyerSelected[2]*100)}}% of your points unspent
Prior things (in the right side):
The autobuyer will firstly buy ONE of each when possible,
ignoring the keeping ratio above.
Your autoprestiger bought in {{getLayerShortname(autoprestigerSelected[0])}} is
Currently you do not have the autoprestiger. Go to {{getLayerShortname(autoprestigerSelected[0])}}
and buy it if you want it to work.
Select formula to calculate trigger threshold.
Select "another layer" (it can be the same as target layer).
Prioritization mode
Autoprestiger immediately fires once it reaches the threshold.
If threshold reached, the autoprestiger fires only if next autoprestiger doesn't reach its threshold.
If threshold unreached, ignore the autoprestigers until the one bought in
(selecting itself or a high-priority autoprestiger, this one will skip everything below)
If threshold reached, the autoprestiger fires only if
it makes bigger point gain multiplier than lower-priority autoprestigers.
The comparison ends at the autoprestiger bought in
(selecting itself or a high-priority autoprestiger, this one will compare everything below)
If threshold unreached, ignore the autoprestigers until the one bought in that layer.
If threshold reached, the autoprestiger fires only if
it makes bigger point gain multiplier than lower-priority autoprestigers.
The comparison ends at any autoprestiger with threshold unreached or the autoprestiger bought in
(selecting itself or a high-priority autoprestiger, this one will compare everything below)
If threshold unreached, ignore the autoprestigers until the one bought in that layer.
If threshold reached, the autoprestiger fires only if
it makes bigger point gain multiplier than lower-priority autoprestigers.
The comparison ends at the autoprestiger bought in
(selecting itself or a high-priority autoprestiger, this one will compare everything below)
If threshold reached, the autoprestiger fires only if
it makes bigger point gain multiplier than lower-priority autoprestigers.
The comparison ends at any autoprestiger with threshold unreached or the autoprestiger bought in
(selecting itself or a high-priority autoprestiger, this one will compare everything below)
The prioritization modes will see Off or not-yet-bought autoprestigers as if they don't exist on the list.
You have
{{currentLayerThings.P.fullname||displaykey(currentLayer)+' points'}}
You have gained {{format(getPointTotal(currentLayer),true)}}
{{getThingShortname(currentLayer,'P')}}
in {{player.L[currentLayer].r}} prestiges.
You have played {{format(player.L[currentLayer].t)}} seconds in this prestige run.
Upgrades:
Buyables:
Challenges:
A challenge is a modified game fragment under some penalty conditions,
started at a prestige of any layer, forced to exit when you reach the layer again (after claiming its reward).
Currently you are in {{currentLayerThings[getChallengeRunning(currentLayer)[0]].fullname}},
triggered by {{getLayerFullname(getChallengeRunning(currentLayer)[2])}}